đŸ¦™
Alpaca Dash
  • Alpaca Dash Game Review
    • Alpaca Stats
      • Speed
      • Acceleration
      • Endurance
      • Handling
      • Intelligence
    • Alpaca Run States
    • Alpaca Resources
    • Environment Types
      • Desert
      • Mountainside
    • Weather Types
      • Clear
      • Heat
      • Rain
      • Wind
    • Obstacles
      • Sand
      • Rocks
      • Mud
      • Turns
    • Skills
      • Active Skills
      • Passive Skills
      • Skill Tree Types
        • Agility
          • Tier 1 Skills
          • Tier 2 Skills
          • Tier 3 Skills
          • Tier 4 Skills
        • Strength
          • Tier 1 Skills
          • Tier 2 Skills
          • Tier 3 Skills
          • Tier 4 Skills
        • Intelligence
          • Tier 1 Skills
          • Tier 2 Skills
          • Tier 3 Skills
          • Tier 4 Skills
          • Tier 5 Skills
      • Buffs
      • Shields
      • Debuffs
        • Targets
      • Conditions
    • Lobbies
Powered by GitBook
On this page
  1. Alpaca Dash Game Review
  2. Alpaca Stats

Intelligence

PreviousHandlingNextAlpaca Run States

Last updated 10 months ago

Intelligence represents the overall Intelligence level of the alpaca. Higher Intelligence enhances skill effectiveness, lowers cooldowns and increases skill duration. Intelligence Stat Conversion

Stat
Min - 0
Max - 100

Intelligence

0

1

Intelligence=Intellingence/100Intelligence = Intellingence / 100Intelligence=Intellingence/100

Intelligence Feature

Effect on Skills:

  • Base Value Increase: Intelligence increases the base value of skills.

NewBaseValue=BaseValue+(IntelligenceĂ—BaseValueIncrease)New Base Value=Base Value+(IntelligenceĂ—Base Value Increase)NewBaseValue=BaseValue+(IntelligenceĂ—BaseValueIncrease)

where Base Value Increase Base Value Increase Base Value Increase is the maximum increase added by intelligence.

For example, if a skill's base value is 40 and the intelligence effect adds up to 15 at 100 intelligence, the base value will increase proportionally. At 50 intelligence, the increase would be half of the full effect, making it 47.5.


  • Duration Increase: Intelligence increases the duration of skills.

NewDuration=OriginalDurationĂ—(1+(IntelligenceĂ—DurationIncrease))New Duration=Original DurationĂ—(1+(IntelligenceĂ—Duration Increase))NewDuration=OriginalDurationĂ—(1+(IntelligenceĂ—DurationIncrease))

where Duration Increase Duration Increase Duration Increase is the percentage increase in duration provided by intelligence.

For example, if a skill has a duration of 10 seconds and the intelligence effect is 35%, the duration will increase by 35%, making it 13.5 seconds at maximum intelligence.


  • Cooldown Reduction: Intelligence decreases the cooldown of skills.

where Cooldown Reduction Cooldown Reduction Cooldown Reduction is the percentage reduction in cooldown provided by intelligence.

For example, if a skill has a cooldown of 10 seconds and the intelligence effect is 35%, the cooldown will be reduced by 35%, making it 6.5 seconds at maximum intelligence.

NewCooldown=OriginalCooldown∗(1−(Intelligence∗CooldownReduction))NewCooldown = Original Cooldown * (1−(Intelligence*Cooldown Reduction))NewCooldown=OriginalCooldown∗(1−(Intelligence∗CooldownReduction))