# Alpaca Dash Game Review

**Alpaca Dash** is an engaging and strategic racing game that places players in the role of racing alpacas across a variety of challenging [<mark style="color:green;">**Environments**</mark>](/readme/environment-types). With detailed mechanics and an intricate [**Skill** ](/readme/skills)system, the game offers depth and replay ability for both casual players and dedicated fans of racing games.

**Gameplay and Mechanics:** In Alpaca Dash, each alpaca is characterized by five primary stats: [**Speed**](/readme/alpaca-stats/speed), [<mark style="color:yellow;">**Acceleration**</mark>](/readme/alpaca-stats/acceleration), [<mark style="color:red;">**Handling**</mark>](/readme/alpaca-stats/handling), [<mark style="color:green;">**Endurance**</mark>](/readme/alpaca-stats/endurance), and [<mark style="color:purple;">**Intelligence**</mark>](/readme/alpaca-stats/intelligence). These stats determine how well your alpaca performs during races. [**Speed** ](/readme/alpaca-stats/speed)influences how fast your alpaca can run, while [<mark style="color:yellow;">**Acceleration**</mark> ](/readme/alpaca-stats/acceleration)affects how quickly it can change speed. [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)is crucial for maneuvering through various terrains, and [<mark style="color:green;">**Endurance**</mark> ](/readme/alpaca-stats/endurance)impacts stamina and the ability to maintain speed over long distances. [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)boosts the effectiveness of [**Skills** ](/readme/skills)and reduces cooldown times.

[**Skill System**](/readme/skills)**:** <mark style="color:blue;">Skills</mark> play a central role in Alpaca Dash, with a wide range of active and passive abilities that can provide [<mark style="color:green;">**Buffs**</mark>](/readme/skills/buffs), [<mark style="color:purple;">**Debuffs**</mark>](/readme/skills/debuffs), or [**Shields**](/readme/skills/shields). Players can choose from three skill trees: [<mark style="color:green;">**Agility**</mark>](/readme/skills/skill-tree-types/agility), [<mark style="color:red;">**Strength**</mark>](/readme/skills/skill-tree-types/strength), and [**Intelligence**](/readme/skills/skill-tree-types/intelligence). Each tree offers unique benefits, from enhancing [**Speed** ](/readme/alpaca-stats/speed)and [<mark style="color:yellow;">**Acceleration**</mark> ](/readme/alpaca-stats/acceleration)to providing strategic advantages through [<mark style="color:purple;">**Debuffs**</mark> ](/readme/skills/debuffs)and resistance to [<mark style="color:red;">**Obstacles**</mark>](/readme/obstacles).

[<mark style="color:green;">**Race Environments**</mark>](/readme/environment-types) **and** [**Weather Conditions**](/readme/weather-types)**:** The game features diverse environments like [<mark style="color:yellow;">**Deserts**</mark> ](/readme/environment-types/desert)and [<mark style="color:green;">**Mountainsides**</mark>](/readme/environment-types/mountainside), each with unique challenges such as [<mark style="color:yellow;">**Sand**</mark>](/readme/obstacles/sand), [<mark style="color:orange;">**Mud**</mark>](/readme/obstacles/mud), and [<mark style="color:red;">**Rock**</mark> ](/readme/obstacles/rocks)obstacles. [**Weather** ](/readme/weather-types)conditions, including [**Clear** ](/readme/weather-types/clear)skies, [**Heat**](/readme/weather-types/heat), [**Rain**](/readme/weather-types/rain), and [**Wind**](/readme/weather-types/wind), further complicate races, affecting stats like [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)and [<mark style="color:green;">**Stamina**</mark>](/readme/alpaca-stats/endurance). Players must adapt their strategies to the [**Environment** ](/readme/environment-types)and [**Weather**](/readme/weather-types) to succeed.

**Strategic Depth:** With a maximum of 10 racers per [**Lobby**](/readme/lobbies), Alpaca Dash ensures competitive gameplay where only the top three finishers share prizes. The game's depth is enhanced by its detailed [**Stat** ](/readme/alpaca-stats)system, varied [<mark style="color:green;">**Environments**</mark>](/readme/environment-types), and complex [**Skill**](/readme/skills) interactions, making every race unique and requiring careful planning and adaptability.

**Graphics and Presentation:** Alpaca Dash boasts charming visuals that bring the diverse environments and adorable alpacas to life. The attention to detail in the different terrains and weather effects adds to the immersive experience.


# Alpaca Stats

In Alpaca Dash, alpacas are characterized by five primary stats: [**Speed**](/readme/alpaca-stats/speed), [<mark style="color:yellow;">**Acceleration**</mark>](/readme/alpaca-stats/acceleration), [<mark style="color:red;">**Handling**</mark>](/readme/alpaca-stats/handling), [<mark style="color:green;">**Endurance**</mark>](/readme/alpaca-stats/endurance), and [<mark style="color:purple;">**Intelligence**</mark>](/readme/alpaca-stats/intelligence).

* [**Speed**](/readme/alpaca-stats/speed): Determines how fast your alpaca can run.
* [<mark style="color:yellow;">**Acceleration**</mark>](/readme/alpaca-stats/acceleration): Dictates how quickly your alpaca can increase or decrease its speed.
* [<mark style="color:red;">**Handling**</mark>](/readme/alpaca-stats/handling): Affects your alpaca's ability to maneuver through various terrains, making it easier to navigate challenging courses.
* [<mark style="color:green;">**Endurance**</mark>](/readme/alpaca-stats/endurance): Influences your alpaca's stamina and ability to maintain speed over long distances.
* [<mark style="color:purple;">**Intelligence**</mark>](/readme/alpaca-stats/intelligence): Enhances your alpaca's ability to use skills.

## Stat Randomization

`STAT_RANDOMIZATION_PERCENTAGE,` Which is 5% is used to introduce variability in alpaca performance for each race. The primary stats are randomized by **± 5%** Range.\
Here’s how it works:

* **Calculation:** Each primary stat is adjusted by a random percentage within ±5%.
* **Example:** For a stat value of 80, the new value is calculated as:

$$
newStatValue=80+(80\*randomPercentage)
$$

* **Range:** The adjusted stat value is clamped between 1 and 100.

This randomization ensures unique performance characteristics for alpacas in every race.


# Speed

<mark style="color:blue;">Speed</mark> is one of the primary stats in Alpaca Dash, determining how fast your alpaca can run during races. A higher <mark style="color:blue;">Speed</mark> stat allows your alpaca to reach and maintain top speeds more effectively, giving you a competitive edge in straight-line sprints and on speed-focused tracks.

The <mark style="color:blue;">Speed</mark> stat is broken down into several components:

* <mark style="color:blue;">Top Speed</mark>: The maximum speed your alpaca can achieve.
* <mark style="color:blue;">Sprint Threshold Speed</mark>: The speed at which your alpaca transitions into a sprint.
* <mark style="color:blue;">Rest Threshold Speed</mark>: The speed at which your alpaca transitions into a rest state.

### Speed Stat Conversion

| Stat                              | Min - 0 | Max - 100 |
| --------------------------------- | ------- | --------- |
| Top Speed                         | 15.4    | 17        |
| Sprint Threshold Speed Multiplier | 0.85    | 0.85      |
| Rest Threshold Speed Multiplier   | 0.7     | 0.7       |

$$
TopSpeed = Min + (((Max - Min) \* Speed) / 100)
$$

$$
TopSpeed = 15.4 + ((1.6 \* Speed) / 100)
$$

***

$$
Sprint Threshold Speed = TopSpeed \* SprintThresholdSpeedMultiplier
$$

$$
Rest Threshold Speed = TopSpeed \* RestThresholdSpeedMultiplier
$$


# Acceleration

Acceleration includes <mark style="color:yellow;">Max Acceleration</mark> and <mark style="color:yellow;">Max Deceleration</mark>**.** <mark style="color:yellow;">Max Acceleration</mark> is the highest rate at which your alpaca can increase its speed, which is particularly useful after obstacles or turns to quickly regain speed. <mark style="color:yellow;">Max Deceleration</mark> is the rate at which your alpaca can decrease its speed, which is beneficial before obstacles and turns, allowing your alpaca to reduce speed more efficiently and navigate these challenges safely\
\\

### Acceleration Stat Conversion

| Stat                     | Min - 0 | Max - 100 |
| ------------------------ | ------- | --------- |
| Max Acceleration         | 1       | 2         |
| Max Deceleration (Lap 1) | 1       | 2         |
| Max Deceleration (Lap 2) | 0.9     | 2         |

$$
MaxAcceleration = 1 + (Acceleration /100)
$$

***

Max Deceleration 1 Lap:

$$
MaxDeceleration = 1 + (Acceleration/100)
$$

Max Deceleration 2 Laps:

$$
MaxDeceleration = 0.9 + (((Max - Min) \* Acceleration) / 100)
$$

$$
MaxDeceleration = 0.9 + ((1.1 \* Acceleration) / 100)
$$


# Endurance

<mark style="color:green;">Endurance</mark> is defined by <mark style="color:green;">Max Stamina</mark>, which is the total stamina available for your alpaca. <mark style="color:green;">Stamina Decrease Rate</mark> indicates the rate at which stamina is consumed, and <mark style="color:green;">Stamina Increase Rate</mark> shows the rate at which stamina is replenished.

### Endurance Stat Conversion

| Stat                          | Min - 0 | Max - 100 |
| ----------------------------- | ------- | --------- |
| Max Stamina (Lap 1)           | 10      | 10        |
| Max Stamina (Lap 2)           | 10      | 12        |
| Stamina Decrease Rate         | 0.6     | 1.45      |
| Stamina Increase Rate (Lap 1) | 0.6     | 1.6       |
| Stamina Increase Rate (Lap 2) | 0.6     | 1.35      |

Max Stamina 1 Lap:

$$
MaxStamina = 10
$$

Max Stamina 2 Lap:

$$
MaxStamina = Min + (((Max - Min) \* Endurance) / 100)
$$

$$
MaxStamina = 10 + ((2 \* Endurance) / 100)
$$

***

$$
StaminaDecrease Rate = Min + (((Max - Min) \* Endurance)/100)
$$

$$
StaminaDecreaseRate = 0.6 + ((0.85 \* Endurance)/100)
$$

***

Stamina Increase Rate 1 Lap:

$$
StaminaIncreaseRate = Min + (((Max-Min)\*Endurance)/100)
$$

$$
StaminaIncreaseRate = 0.6 + (Endurance / 100)
$$

Stamina Increase Rate 2 Laps:

$$
StaminaIncreaseRate = Min + (((Max-Min)\*Endurance)/100)
$$

$$
StaminaIncreaseRate = 0.6 + ((0.75 \* Endurance) / 100)
$$


# Handling

<mark style="color:red;">Handling</mark> is crucial for navigating various terrains and environments. It includes specific handling stats such as <mark style="color:red;">Sand Handling</mark>, <mark style="color:red;">Mud Handling</mark>, <mark style="color:red;">Rock Handling</mark>, <mark style="color:red;">Ice Handling</mark>, <mark style="color:red;">Wind Handling</mark>, <mark style="color:red;">Rain Handling</mark>, <mark style="color:red;">Heat Handling</mark>, <mark style="color:red;">Cold Handling</mark>, <mark style="color:red;">Tundra Handling</mark>, <mark style="color:red;">Tropical Handling</mark>, <mark style="color:red;">Desert Handling</mark>, <mark style="color:red;">Mountainside Handling</mark>, <mark style="color:red;">Turn Handling</mark>, and <mark style="color:red;">Speed Restrict Handling</mark>. <mark style="color:red;">Handling</mark> is separated for each [<mark style="color:red;">**Obstacle**</mark>](/readme/obstacles), [<mark style="color:green;">**Environment**</mark>](/readme/environment-types), [<mark style="color:red;">**Turn**</mark>](/readme/obstacles/turns), and [**Weather**](/readme/weather-types), providing variety in alpaca performance. This means that two alpacas with the same overall <mark style="color:red;">Handling</mark> stat will perform differently depending on the specific challenges they encounter.\
\
**Handling Stat Conversion**

| Stat                    | Min - 0 | Max - 100 |
| ----------------------- | ------- | --------- |
| Sand Handling           | 0       | 1         |
| Mud Handling            | 0       | 1         |
| Rock Handling           | 0       | 1         |
| Ice Handling            | 0       | 1         |
| Wind Handling           | 0       | 1         |
| Rain Handling           | 0       | 1         |
| Heat Handling           | 0       | 1         |
| Cold Handling           | 0       | 1         |
| Tundra Handling         | 0       | 1         |
| Tropical Handling       | 0       | 1         |
| Desert Handling         | 0       | 1         |
| Mountainside Handling   | 0       | 1         |
| Turn Handling           | 0       | 1         |
| Speed Restrict Handling | 0       | 1         |

$$
AnyHandling = (Handling ± 15) / 100
$$

***

### Alpaca Genes and Randomization

Each alpaca starts with five primary [Stats](/readme/alpaca-stats), one of which is <mark style="color:red;">Handling</mark>. <mark style="color:red;">Handling</mark> is randomized by ±15% only once in its lifetime, a characteristic known as the alpaca gene. This means that while two alpacas might have a base Handling stat of 70, their specific handling stats for different conditions (e.g., <mark style="color:red;">Rock Handling</mark>) will differ within the ±15% range, leading to varied performance on the same terrain.

***

## Handling Effect Percentage

Each alpaca has a *handlingEffect*, known as **`HANDLING_STATS_EFFECT_PERCENTAGE.`**\
Where **`HANDLING_STATS_EFFECT_PERCENTAGE=0.17`**. This percentage impacts how different handling stats are applied.

#### Applying Handling Effects

Handling effects influence the alpaca’s performance across various race conditions:

* [<mark style="color:red;">**Obstacles**</mark>](/readme/obstacles)**,** [**Weather**](/readme/weather-types)**,** [<mark style="color:red;">**Turns**</mark>](/readme/obstacles/turns)**, and** [<mark style="color:red;">**Speed Restrictions**</mark>](/readme/obstacles)**:** Each condition has specific handling requirements. The handling determines how effectively the alpaca navigates these challenges.

#### General Logic

1. **Determine Handling Effect:** Calculate the *handlingEffect* by multiplying the specific handling stat by **`HANDLING_STATS_EFFECT_PERCENTAGE`**.
2. **Adjust Performance:** Apply the *handlingEffect* to modify the alpaca's capabilities, enhancing its ability to manage obstacles, weather conditions, turns, and speed restrictions.

#### Example Calculation

For a better understanding, here’s how the *handlingEffect* modifies the alpaca's stats:

**Turn Handling Example:**

1. **Handling Effect Calculation:**

$$
handlingEffect = turnHandling \* Handling Stats Eeffect Percentage
$$

* For a Turn Handling stat of 80 (converted to 0.8):

$$
handlingEffect = 0.8 \* 0.17 = 0.136
$$

1. **Speed Adjustment During a Turn:**

$$
newTurnSpeed = startingTurnSpeed \* (1 − (turnFraction \* (1 − handlingEffect)))
$$

* For example, with a turn fraction reducing speed by 40%:

$$
newTurnSpeed = startingTurnSpeed \* (1 − (0.4 \* (1 − 0.136)))
$$

$$
newTurnSpeed=startingTurnSpeed \* 0.7456
$$

This demonstrates how *handlingEffect* and turn fractions work together to modify the alpaca's speed and performance during turns.


# Intelligence

<mark style="color:purple;">Intelligence</mark> represents the overall <mark style="color:purple;">Intelligence</mark> level of the alpaca. Higher <mark style="color:purple;">Intelligence</mark> enhances skill effectiveness, lowers cooldowns and increases skill duration.\
\
**Intelligence Stat Conversion**

<table><thead><tr><th width="275">Stat</th><th>Min - 0</th><th>Max - 100</th></tr></thead><tbody><tr><td>Intelligence</td><td>0</td><td>1</td></tr></tbody></table>

$$
Intelligence = Intellingence / 100
$$

***

### Intelligence Feature

**Effect on Skills:**

* **Base Value Increase:** Intelligence increases the base value of skills.

$$
New Base Value=Base Value+(Intelligence×Base Value Increase)
$$

where Base Value Increase `Base Value Increase` Base Value Increase is the maximum increase added by intelligence.

\
For example, if a skill's base value is 40 and the intelligence effect adds up to 15 at 100 intelligence, the base value will increase proportionally. At 50 intelligence, the increase would be half of the full effect, making it 47.5.

***

* **Duration Increase:** Intelligence increases the duration of skills.

$$
New Duration=Original Duration×(1+(Intelligence×Duration Increase))
$$

where Duration Increase `Duration Increase` Duration Increase is the percentage increase in duration provided by intelligence.

\
For example, if a skill has a duration of 10 seconds and the intelligence effect is 35%, the duration will increase by 35%, making it 13.5 seconds at maximum intelligence.

***

* **Cooldown Reduction:** Intelligence decreases the cooldown of skills.

$$
NewCooldown = Original Cooldown \* (1−(Intelligence\*Cooldown Reduction))
$$

where Cooldown Reduction `Cooldown Reduction` Cooldown Reduction is the percentage reduction in cooldown provided by intelligence.

\
For example, if a skill has a cooldown of 10 seconds and the intelligence effect is 35%, the cooldown will be reduced by 35%, making it 6.5 seconds at maximum intelligence.


# Alpaca Run States

During a race, your alpaca can be in one of three states: <mark style="color:red;">Rest</mark>, <mark style="color:yellow;">Run</mark>, or <mark style="color:green;">Sprint</mark>. In the <mark style="color:red;">Rest</mark> state, the alpaca is recuperating and not expending much energy, allowing it to recover stamina. The <mark style="color:yellow;">Run</mark> state is the default mode where the alpaca runs at a moderate pace without using stamina. In the <mark style="color:green;">Sprint</mark> state, the alpaca runs at high speed, consuming more stamina.

### Run State Calculation

The alpaca's state during a race is determined by its current speed relative to its stat thresholds:

#### Rest State

* **Condition:** *<mark style="color:yellow;">`currentSpeed`</mark>*` `` ``<= ` [`restThresholdSpeed`](/readme/alpaca-stats/speed)
* **Description:** The alpaca recovers stamina in this state.

#### Run State

* **Condition:** [`restThresholdSpeed`](/readme/alpaca-stats/speed) ` <`` `` `*<mark style="color:yellow;">`currentSpeed`</mark>* `<` [`sprintThresholdSpeed`](/readme/alpaca-stats/speed)
* **Description:** The default state where the alpaca runs at a moderate pace without consuming stamina.

#### Sprint State

* **Condition:** *<mark style="color:yellow;">`currentSpeed`</mark>*` `` ``>= ` [`sprintThresholdSpeed`](/readme/alpaca-stats/speed)
* **Description:** The alpaca runs at high speed, consuming more stamina.

***


# Alpaca Resources

Your alpaca relies on two key resources: <mark style="color:green;">Stamina</mark> and <mark style="color:purple;">Tickets</mark>. <mark style="color:green;">Stamina</mark> is crucial as it dictates your alpaca's [**Run States**](/readme/alpaca-run-states). It serves as the energy reserve that your alpaca draws upon to move and sprint. Effective stamina management ensures your alpaca can perform optimally throughout the race. <mark style="color:purple;">Tickets</mark> are essential for activating [<mark style="color:purple;">**Skills**</mark>](/readme/skills). Every alpaca receives one ticket every X seconds.

#### Stamina Management

* [<mark style="color:green;">**Sprint Phase**</mark>](/readme/alpaca-run-states)**:** Stamina decreases during the Sprint state. The rate of decrease is determined by the alpaca's <mark style="color:green;">**Stamina Decrease Rate**</mark> stat.
* [<mark style="color:yellow;">**Run Phase**</mark>](/readme/alpaca-run-states)**:** Stamina does not decrease while in the Run state, maintaining a moderate pace without consuming stamina.
* [<mark style="color:red;">**Rest Phase**</mark>](/readme/alpaca-run-states)**:** Stamina increases during the Rest state, allowing recovery. The rate of recovery is influenced by the <mark style="color:green;">**Stamina Increase Rate**</mark> stat.

## Tickets

Tickets are crucial for activating [<mark style="color:red;">**Active Skills**</mark>](/readme/skills/active-skills) during a race.

#### Ticket System

* **Earning Tickets:** One ticket every `SKILL_ACTIVATION_STEPS` steps.
* **Using Tickets:** Active skills cost 1 ticket each. Passive skills do not require tickets.
* **Skill Activation:** Skills are chosen based on readiness and conditions.

***

#### Ticket Brains

The ticket system is managed by different brains that control ticket earning and usage. The current brain in use is the **Time Interval Dropper**.

**Time Interval Dropper**

* **Function:** Drops a ticket every `SKILL_ACTIVATION_STEPS` steps.
* **Mechanism:** Checks if enough steps have been taken since the last ticket was earned. If so, the alpaca earns a ticket.

***

#### Key Points

* **Earn Tickets:** One ticket every `SKILL_ACTIVATION_STEPS` steps.
* **Active Skills:** Cost 1 ticket each.
* **Passive Skills:** No ticket required.
* **Skill Selection:** Based on readiness and effectiveness.

Effective ticket management allows strategic skill activation to gain a competitive edge.


# Environment Types

In Alpaca Dash, races take place in various <mark style="color:green;">Environments</mark>, each with unique challenges and [<mark style="color:red;">**Obstacles**</mark>](/readme/obstacles).


# Desert

<mark style="color:yellow;">The Desert</mark> environment features sandy terrain and harsh conditions. Alpacas in this <mark style="color:green;">Environment</mark> have 90% of their [<mark style="color:green;">**Maximum Stamina**</mark>](/readme/alpaca-stats/endurance).

<table><thead><tr><th width="88" align="center">Track Name</th><th align="center">Track Length</th><th align="center">Possible Weathers</th><th align="center">Possible Obstacles</th></tr></thead><tbody><tr><td align="center">Red Rock Cliffs</td><td align="center">850m</td><td align="center"><a href="/pages/1kIQajQAKFG1kK24hLXw"><strong>Clear</strong></a>, <a href="/pages/vwHgITNNBhgl1L9VEK2R"><strong>Heat</strong></a>, <a href="/pages/WClJ7xsrwGCq7CCdRAYp"><strong>Wind</strong></a></td><td align="center"><a href="/pages/69nWjtvvJJx7Tjb8kcDy"><mark style="color:red;"><strong>Sand</strong></mark></a>, <a href="/pages/QwBVA9yLZp2KrwY0yKXt"><mark style="color:red;"><strong>Mud</strong></mark></a>, <a href="/pages/4UBDP0H4CYMwsaAbYQvy"><mark style="color:red;"><strong>Rocks</strong></mark></a></td></tr></tbody></table>

<figure><picture><source srcset="/files/auSEJG4IGOLKlOnPcoHR" media="(prefers-color-scheme: dark)"><img src="/files/RwSjAXK2amhj9DpSYO2q" alt=""></picture><figcaption><p>Red Rock Cliffs</p></figcaption></figure>


# Mountainside

<mark style="color:green;">The Mountainside</mark> environment is characterized by rugged paths and unpredictable [**Weather**](/readme/weather-types). Alpacas in this environment have 82% of their [<mark style="color:green;">**Stamina Increase Rate**</mark>](/readme/alpaca-stats/endurance) and 115% of their [<mark style="color:green;">**Stamina Decrease Rate**</mark>](/readme/alpaca-stats/endurance).

<table><thead><tr><th width="172" align="center">Track Name</th><th align="center">Track Length</th><th align="center">Possible Weathers</th><th align="center">Possible Obstacles</th></tr></thead><tbody><tr><td align="center">Golden Glades</td><td align="center">625m</td><td align="center"><a href="/pages/1kIQajQAKFG1kK24hLXw"><strong>Clear</strong></a>, <a href="/pages/YXl0eEgdC27PQf9ztjAp"><strong>Rain</strong></a>, <a href="/pages/WClJ7xsrwGCq7CCdRAYp"><strong>Wind</strong></a></td><td align="center"><a href="/pages/69nWjtvvJJx7Tjb8kcDy"><mark style="color:red;"><strong>Sand</strong></mark></a>, <a href="/pages/QwBVA9yLZp2KrwY0yKXt"><mark style="color:red;"><strong>Mud</strong></mark></a>, <a href="/pages/4UBDP0H4CYMwsaAbYQvy"><mark style="color:red;"><strong>Rocks</strong></mark></a></td></tr></tbody></table>

<figure><picture><source srcset="/files/arWciGpywnHWh3rdp1qP" media="(prefers-color-scheme: dark)"><img src="/files/Jx7IwHdhcLDJRqwataef" alt=""></picture><figcaption><p>Golden Glades</p></figcaption></figure>


# Weather Types

In Alpaca Dash, there are four <mark style="color:blue;">**Weather**</mark> conditions that can impact races: [**Clear**](/readme/weather-types/clear), [**Heat**](/readme/weather-types/heat), [**Rain**](/readme/weather-types/rain), and [**Wind**](/readme/weather-types/wind). Only one <mark style="color:blue;">**Weather**</mark> condition can occur during a race, and not all weather conditions can occur in every [<mark style="color:green;">**Environment**</mark>](/readme/environment-types)


# Clear

<mark style="color:blue;">Clear</mark> weather is a racer’s dream, where the sun shines brightly, the sky is a brilliant blue, and alpacas gallop freely without any hindrances. It's an idyllic condition, offering no penalties to the racers, allowing them to perform at their peak potential. Clear weather can grace any [<mark style="color:green;">**Environment**</mark> ](/readme/environment-types)with its presence.


# Heat

<mark style="color:blue;">Heat</mark> weather brings scorching temperatures that make the air shimmer and the ground sizzle. Alpacas struggle with reduced [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)and[ <mark style="color:red;">**Turn Handling**</mark>](/readme/alpaca-stats/handling). [<mark style="color:green;">**Stamina**</mark> ](/readme/alpaca-stats/endurance)replenishes more slowly, and [<mark style="color:green;">**Rest**</mark>](/readme/alpaca-stats/endurance) becomes harder to achieve, while [<mark style="color:green;">**Stamina**</mark> ](/readme/alpaca-stats/endurance)depletes faster. This punishing weather is a hallmark of the [<mark style="color:yellow;">**Desert**</mark> ](/readme/environment-types/desert)environment, pushing alpacas to their limits.\\

#### Heat Weather Effects on Stats

| Stat                             | Effect |
| -------------------------------- | ------ |
| Rest Threshold Speed             | -10%   |
| Stamina Decrease Rate            | +20%   |
| Stamina Increase Rate            | -20%   |
| Turn Handling                    | -10%   |
| Handling Stats Effect Percentage | -15%   |


# Rain

<mark style="color:blue;">Rain</mark> weather brings a torrent of challenges, with sheets of water turning paths into slippery trials. [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)and [<mark style="color:red;">**Turn Handling**</mark> ](/readme/alpaca-stats/handling)are compromised as the terrain becomes treacherous. [<mark style="color:yellow;">**Max Deceleration**</mark> ](/readme/alpaca-stats/acceleration)falters, making it harder for alpacas to slow down safely. [<mark style="color:green;">**Stamina**</mark> ](/readme/alpaca-stats/endurance)drains away more quickly under the relentless downpour. This <mark style="color:blue;">Weather</mark>, exclusive to the [<mark style="color:green;">**Mountainside**</mark> ](/readme/environment-types/mountainside)environment, tests the mettle of even the most seasoned racers.\
\
**Rain Weather**

| Stat                             | Effect |
| -------------------------------- | ------ |
| Max Deceleration                 | -20%   |
| Stamina Decrease Rate            | +20%   |
| Turn Handling                    | -30%   |
| Handling Stats Effect Percentage | -30%   |


# Wind

<mark style="color:blue;">Wind</mark> weather howls through the courses, a fierce adversary that sweeps across both [<mark style="color:yellow;">**Desert**</mark> ](/readme/environment-types/desert)and [<mark style="color:green;">**Mountainside**</mark> ](/readme/environment-types/mountainside)environments. It lowers the [**Sprint Threshold Speed**](/readme/alpaca-stats/speed), [**Rest Threshold Speed**](/readme/alpaca-stats/speed), and [**Top Speed**](/readme/alpaca-stats/speed), while also diminishing [<mark style="color:red;">**Turn Handling**</mark> ](/readme/alpaca-stats/handling)and [<mark style="color:yellow;">**Max Acceleration**</mark>](/readme/alpaca-stats/acceleration).\
\
**Wind Weather**

| Stat                   | Effect |
| ---------------------- | ------ |
| Max Acceleration       | -20%   |
| Turn Handling          | -50%   |
| Top Speed              | -10%   |
| Rest Threshold Speed   | -10%   |
| Sprint Threshold Speed | -10%   |


# Obstacles

Some tracks are not perfect and feature damaged lanes, creating various obstacles that make parts of the track difficult to run. The types of obstacles include [<mark style="color:orange;">**Mud**</mark>](/readme/obstacles/mud), [<mark style="color:yellow;">**Sand**</mark>](/readme/obstacles/sand), and [<mark style="color:red;">**Rocks**</mark>](/readme/obstacles/rocks). Each obstacle type has its own [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)requirements, meaning alpacas with the same overall [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)stat may perform differently on these <mark style="color:red;">Obstacles</mark>. It's crucial to race often to learn which <mark style="color:red;">Obstacles</mark> suit your alpaca best.

***

## Obstacle Generation

Obstacles are generated using specific parameters to ensure variability and challenge in each race. Here are the key parameters:

* **MEAN\_OBSTACLE\_DISTANCE:** 500
* **OBSTACLE\_DISTANCE\_VARIANCE:** 40
* **MIN\_OBSTACLE\_LENGTH:** 25
* **MAX\_OBSTACLE\_LENGTH:** 30

### Generation Process

Obstacles are generated with the following steps:

1. **Determine Number of Obstacles:** The number of obstacles is based on the track length and the `MEAN_OBSTACLE_DISTANCE`.
2. **Calculate Mean Obstacle Distance:** This is adjusted by the number of available obstacles.
3. **Shuffle Obstacle Types:** Obstacle types are shuffled to ensure randomness.
4. **Place Obstacles:** Obstacles are placed at random positions within a variance range (`OBSTACLE_DISTANCE_VARIANCE`), ensuring they do not overlap and fit within the track length.

***

### Speed Resriction

**Speed Restriction Near Obstacles**

Alpacas must slow down near obstacles and turns, indicated by the **Speed Fraction** values, to navigate them safely

| Obstacle Type | Speed Fraction |
| ------------- | -------------- |
| Mud           | 45%            |
| Rocks         | 55%            |
| Sand          | 50%            |

\
\
**Slowing Down Near Turns**

Alpacas must also slow down near turns to navigate them safely. The speed reduction near turns is based on the turn radius:

| Degrees | Speed Fraction |
| ------- | -------------- |
| 10      | 30%            |
| 20      | 40%            |
| 30      | 50%            |
| 45      | 70%            |
| 60      | 80%            |

This slowing down happens within the **`LOOK_AHEAD_DISTANCE`.**\
Where ***`LOOK_AHEAD_DISTANCE = 24`*****.**


# Sand

<mark style="color:yellow;">Sand</mark> **obstacles** create a gritty challenge, with loose particles shifting underfoot, making every step a struggle. These <mark style="color:red;">Obstacles</mark> sap the alpaca's [<mark style="color:green;">**Stamina Increase Rate**</mark>](/readme/alpaca-stats/endurance), diminish [<mark style="color:red;">**Turn Handling**</mark>](/readme/alpaca-stats/handling), and slow down [<mark style="color:yellow;">**Max Deceleration**</mark>](/readme/alpaca-stats/acceleration) and [<mark style="color:yellow;">**Max Acceleration**</mark>](/readme/alpaca-stats/acceleration). [<mark style="color:blue;">**Rest Threshold Speed**</mark>](/readme/alpaca-stats/speed), [<mark style="color:blue;">**Sprint Threshold Speed**</mark>](/readme/alpaca-stats/speed), and [<mark style="color:blue;">**Top Speed**</mark>](/readme/alpaca-stats/speed) also suffer in the relentless, shifting sands.\
\
**Sand Effects on Stats**

| Stat                   | Effect |
| ---------------------- | ------ |
| Top Speed              | -40%   |
| Sprint Threshold Speed | -40%   |
| Rest Threshold Speed   | -40%   |
| Max Acceleration       | -20%   |
| Max Deceleration       | -20%   |
| Stamina Increase Rate  | -50%   |
| Turn Handling          | -50%   |
| Speed Fraction         | -50%   |


# Rocks

<mark style="color:red;">Rock</mark> **obstacles** present a rugged test, with jagged stones that require careful navigation. These <mark style="color:red;">Obstacles</mark> reduce [<mark style="color:green;">**Stamina Increase Rate**</mark>](/readme/alpaca-stats/endurance), [<mark style="color:yellow;">**Max Deceleration**</mark>](/readme/alpaca-stats/acceleration), [<mark style="color:yellow;">**Max Acceleration**</mark>](/readme/alpaca-stats/acceleration), [<mark style="color:blue;">**Rest Threshold Speed**</mark>](/readme/alpaca-stats/speed), [<mark style="color:blue;">**Sprint Threshold Speed**</mark>](/readme/alpaca-stats/speed), and [<mark style="color:blue;">**Top Speed**</mark>](/readme/alpaca-stats/speed). However, they can improve [<mark style="color:red;">**Turn Handling**</mark>](/readme/alpaca-stats/handling), as the alpaca learns to maneuver around the sharp edges and uneven surfaces.\
\
**Rocks Effects on Stats**

| Stat                   | Effect |
| ---------------------- | ------ |
| Top Speed              | -50%   |
| Rest Threshold Speed   | -50%   |
| Sprint Threshold Speed | -50%   |
| Max Acceleration       | -45%   |
| Max Deceleration       | -45%   |
| Stamina Increase Rate  | -45%   |
| Turn Handling          | +30%   |
| Speed Fraction         | -55%   |


# Mud

<mark style="color:orange;">Mud</mark> **obstacles** are a messy ordeal, with thick, sticky patches that cling to hooves and slow progress to a crawl. These obstacles cut down [<mark style="color:green;">**Stamina Increase Rate**</mark>](/readme/alpaca-stats/endurance), [<mark style="color:red;">**Turn Handling**</mark>](/readme/alpaca-stats/handling), [<mark style="color:yellow;">**Max Acceleration**</mark>](/readme/alpaca-stats/acceleration), [**Rest Threshold Speed**](/readme/alpaca-stats/speed), [**Sprint Threshold Speed**](/readme/alpaca-stats/speed), and [**Top Speed**](/readme/alpaca-stats/speed). Additionally, they increase the [<mark style="color:green;">**Stamina Decrease Tate**</mark>](/readme/alpaca-stats/endurance), draining energy as the alpaca labors through the mire.\
\
**Mud Effects on Stats**

| Stat                   | Effect |
| ---------------------- | ------ |
| Top Speed              | -60%   |
| Rest Threshold Speed   | -60%   |
| Sprint Threshold Speed | -60%   |
| Max Acceleration       | -45%   |
| Stamina Increase Rate  | -45%   |
| Stamina Decrease Rate  | +30%   |
| Turn Handling          | -30%   |
| Speed Fraction         | -45%   |

###


# Turns

In Alpaca Dash, <mark style="color:red;">Turns</mark> present a unique challenge, requiring racers to navigate sharp changes in direction while maintaining speed and control. <mark style="color:red;">Turns</mark> are divided into two parts: **Before** and **After** the Apex

#### Before the Apex

Before the Apex, turns reduce [**Rest Threshold Speed**](/readme/alpaca-stats/speed), [**Sprint Threshold Speed**](/readme/alpaca-stats/speed), and [**Top Speed**](/readme/alpaca-stats/speed). The degree of these reductions is influenced by the angle of the turn:

| Degrees | Top Speed | Sprint Threshold Speed | Rest Threshold Speed |
| ------- | --------- | ---------------------- | -------------------- |
| 10      | -75%      | -75%                   | -75%                 |
| 20      | -65%      | -65%                   | -65%                 |
| 30      | -55%      | -55%                   | -55%                 |
| 45      | -40%      | -40%                   | -40%                 |
| 60      | -25%      | -25%                   | -25%                 |

#### After the Apex

After the Apex, turns reduce [<mark style="color:yellow;">**Max Deceleration**</mark>](/readme/alpaca-stats/acceleration) and [<mark style="color:yellow;">**Max Acceleration**</mark>](/readme/alpaca-stats/acceleration). The degree of these reductions is influenced by the angle of the turn:

| Degrees | Max Acceleration | Max Deceleration |
| ------- | ---------------- | ---------------- |
| 10      | -40%             | -40%             |
| 20      | -40%             | -40%             |
| 30      | -30%             | -30%             |
| 45      | -20%             | -20%             |
| 60      | -15%             | -15%             |

#### Slowing Down Near Turns

Alpacas must also slow down near turns to navigate them safely. The speed reduction near turns is based on the turn radius:

<table><thead><tr><th width="228">Degrees</th><th>Speed Fraction</th></tr></thead><tbody><tr><td>10</td><td>30%</td></tr><tr><td>20</td><td>40%</td></tr><tr><td>30</td><td>50%</td></tr><tr><td>45</td><td>70%</td></tr><tr><td>60</td><td>80%</td></tr></tbody></table>


# Skills

Skills are the most important part of **Alpaca Dash**. Choosing the right skills for your alpaca before a race is crucial for enhancing its performance during the race. In **Alpaca Dash**, there are two types of skills: [<mark style="color:red;">**Active**</mark> ](/readme/skills/active-skills)and [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills), and three skill effect types: [<mark style="color:green;">**Buffs**</mark>](/readme/skills/buffs), [<mark style="color:purple;">**Debuffs**</mark>](/readme/skills/debuffs), and [**Shields**](/readme/skills/shields)

***

#### Skill Learning in Alpaca Dash

Learning new skills is essential for improving your alpaca's performance and gaining a competitive edge. <mark style="color:blue;">Skills</mark> are learned using <mark style="color:yellow;">Skill Points</mark>, which your alpaca earns by leveling up. Each level grants your alpaca 1 <mark style="color:yellow;">Skill Point</mark>. Skills are organized into three distinct skill trees: [<mark style="color:green;">**Agility**</mark>](/readme/skills/skill-tree-types/agility), [<mark style="color:red;">**Strength**</mark>](/readme/skills/skill-tree-types/strength), and [**Intelligence**](/readme/skills/skill-tree-types/intelligence). These skill trees contain skills of varying Tiers, each with different requirements for unlocking.

***

**Skill Trees and Tiers**

Skills are divided into five tiers, with higher-tier skills providing more powerful benefits but requiring more <mark style="color:yellow;">Skill Points</mark> and time to unlock. The tier system ensures that as your alpaca progresses, it gains access to increasingly potent abilities.

| Skill Tier | Skill Points Required | Time to Unlock |
| ---------- | --------------------- | -------------- |
| Tier 1     | 1 Skill Point         | 1 minute       |
| Tier 2     | 2 Skill Point         | 2 minutes      |
| Tier 3     | 3 Skill Point         | 3 hours        |
| Tier 4     | 4 Skill Points        | 4 hours        |
| Tier 5     | 5 Skill Points        | 5 hours        |


# Active Skills

<mark style="color:red;">Active</mark> **skills** have a <mark style="color:green;">Duration</mark> and <mark style="color:yellow;">Cooldown</mark> and require a <mark style="color:purple;">Ticket</mark> to be activated. These skills are more effective but need to be strategically used during the race.


# Passive Skills

<mark style="color:yellow;">Passive</mark> **skills** are always in effect and provide continuous benefits without needing activation. While they might not be as powerful as active skills, their consistent support can be vital.


# Skill Tree Types

In **Alpaca Dash**, there are three skill tree types: [<mark style="color:green;">**Agility**</mark>](/readme/skills/skill-tree-types/agility), [<mark style="color:red;">**Strength**</mark> ](/readme/skills/skill-tree-types/strength)and [**Intelligence**](/readme/skills/skill-tree-types/intelligence), each focusing on different aspects of racing.


# Agility

<figure><picture><source srcset="/files/yAvKzUZ5PmBZ7benpIVc" media="(prefers-color-scheme: dark)"><img src="/files/yGkeU7HbW1ZYVZDuktSP" alt=""></picture><figcaption><p>Agility Skill Tree</p></figcaption></figure>

The <mark style="color:green;">Agility</mark> Skill Tree focuses on [<mark style="color:green;">**Buffs**</mark> ](/readme/skills/buffs)that enhance [**Speed** ](/readme/alpaca-stats/speed)and [<mark style="color:yellow;">**Acceleration**</mark>](/readme/alpaca-stats/acceleration). Skills in this tree are designed to make your alpaca faster and more agile, allowing it to outpace the competition.


# Tier 1 Skills

* <mark style="color:green;">Light Speed</mark> - Increases your alpaca's [**Top Speed**](/readme/alpaca-stats/speed) by 5%, offering a significant boost in velocity for a swifter racing experience.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 10 seconds
  * **Condition**: **None**
  * **Condition:** None
  * **Intelligence Effect:**
    * **Base Value Increase:** [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 10%.
    * **Duration Increase:** [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 20%.
    * **Cooldown Reduction:** [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 15%.
  * **Condition Weighting:** 1
* <mark style="color:green;">Inertia Master</mark> - Increases [<mark style="color:yellow;">**Acceleration**</mark> ](/readme/alpaca-stats/acceleration)by 15%.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: **None**
  * **Description**: Increases Acceleration by 15%.
  * **Cooldown**: None
  * **Duration**: Permanent
  * **Condition**: None
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.


# Tier 2 Skills

* <mark style="color:green;">Zooming Zephyr</mark> - Increases [<mark style="color:yellow;">**Acceleration**</mark>](/readme/alpaca-stats/acceleration), [<mark style="color:red;">**Turn Handling**</mark>](/readme/alpaca-stats/handling), and [**Top Speed**](/readme/alpaca-stats/speed) by 20%, inspiring you to flow like the wind.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Description**: Increases Acceleration, Turn Handling, and Top Speed by 20%, inspiring you to flow like the wind.
  * **Cooldown**: 30 seconds
  * **Duration**: 10 seconds
  * **Condition**: None
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: None
* <mark style="color:green;">Stalker's Thirst</mark> - Inflicts [<mark style="color:purple;">**Dehydration**</mark> ](/readme/skills/debuffs)by 20% on the [**First Runner**](/readme/skills/debuffs/targets) alpaca when your alpaca is in the <mark style="color:blue;">Last Sector</mark> and <mark style="color:blue;">Sprinting</mark>.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 6 seconds
  * **Condition**: [<mark style="color:green;">**First Runner Stalker Thirst**</mark>](/readme/skills/conditions)
  * **Target:** [**First Runner**](/readme/skills/debuffs/targets)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 4
* <mark style="color:green;">Lightning Hooves</mark> - Reduces the effect of [**Rain** ](/readme/weather-types/rain)by 60%.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: [<mark style="color:green;">**On Rain**</mark>](/readme/skills/conditions)
  * **Description**: Reduces the effect of Rain by 60%.
  * **Cooldown**: None
  * **Duration**: Permanent
  * **Condition**: On Rain
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.


# Tier 3 Skills

* <mark style="color:green;">Mud Riding</mark> - Reduces the impact of [<mark style="color:orange;">**Mud**</mark> ](/readme/obstacles/mud)obstacles by 60%, diminishing the debuffs caused by muddy tracks for improved performance.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Near Mud**</mark>](/readme/skills/conditions)
  * **Intelligence Effect:**
    * **Base Value Increase:** [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.S
    * **Duration Increase:** [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * **Cooldown Reduction:** [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting:** 3
* <mark style="color:green;">Sand Slide</mark> - Reduces the impact of [<mark style="color:yellow;">**Sand**</mark> ](/readme/obstacles/sand)obstacles by 60%, minimizing debuffs for smoother traversal on sandy tracks.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Near Sand**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3
* <mark style="color:green;">Meteoric Maneuver</mark> - Reduces the effect of [<mark style="color:red;">**Turns**</mark> ](/readme/obstacles/turns)by 30%, minimizing debuffs for better control while navigating turns.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 30 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Near Turn**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3
* <mark style="color:green;">Launch Thrust</mark> - <mark style="color:blue;">On start</mark>, initiates with a boost, increasing [<mark style="color:yellow;">**Acceleration**</mark> ](/readme/alpaca-stats/acceleration)by 50% for a quick start and better positioning.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: [<mark style="color:green;">**On Start**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.


# Tier 4 Skills

* <mark style="color:green;">Sky Jump</mark> - Improves [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)by 50%, enhancing movement to navigate challenges more efficiently.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 30 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Handling Needed**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 6
* <mark style="color:green;">Familiar Place</mark> - Improves [**Top Speed** ](/readme/alpaca-stats/speed)and [<mark style="color:yellow;">**Acceleration**</mark> ](/readme/alpaca-stats/acceleration)by 20% when racing on [<mark style="color:green;">**Mountainside**</mark>](/readme/environment-types/mountainside) maps and in the <mark style="color:blue;">Middle Sector</mark>, providing an edge in familiar tracks.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 20 seconds
  * **Condition**: [<mark style="color:green;">**On Mountainside**</mark><mark style="color:green;">,</mark> <mark style="color:green;">**On Mid Sector**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 20%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3, 3


# Strength

<figure><picture><source srcset="/files/CxxzFEOTYLnqKVD5evGu" media="(prefers-color-scheme: dark)"><img src="/files/sR3zlVkbiARPWvsdF7Kn" alt=""></picture><figcaption><p>Strenght Skill Tree</p></figcaption></figure>

The <mark style="color:red;">Strength</mark> Skill Tree emphasizes **Resistances** and [<mark style="color:green;">**Buffs**</mark> ](/readme/skills/buffs)that improve [<mark style="color:green;">**Endurance**</mark> ](/readme/alpaca-stats/endurance)and [<mark style="color:red;">**Handling**</mark>](/readme/alpaca-stats/handling). [**Skills** ](/readme/skills)in this tree help your alpaca withstand harsh conditions and maintain control, making it more resilient during races.


# Tier 1 Skills

* <mark style="color:red;">Tear of Light</mark> - Enhances your [<mark style="color:green;">**Stamina**</mark>](/readme/alpaca-stats/endurance) management by boosting the [<mark style="color:green;">**Stamina Rate**</mark>](/readme/alpaca-stats/endurance) by 15%.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: **None**
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.


# Tier 2 Skills

* <mark style="color:red;">Dexterity</mark> - Improves [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)by 50%, enhancing movement to navigate challenges more efficiently and conquer [<mark style="color:red;">**Obstacles**</mark>](/readme/obstacles).
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Near Obstacle**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3
* <mark style="color:red;">Buddha Breathing</mark> - Elevates [<mark style="color:green;">**Stamina Rate**</mark>](/readme/alpaca-stats/endurance) by 30% and [<mark style="color:yellow;">**Acceleration**</mark> ](/readme/alpaca-stats/acceleration)by 30%, enhancing your alpaca's stamina and resilience for enduring races across challenging tracks and weather conditions.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 15 seconds
  * **Condition**: [<mark style="color:green;">**On Sprint or Rest**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 2
* <mark style="color:red;">Steel of Will</mark> - Grants the <mark style="color:blue;">Steel of Will</mark>, fortifying your alpaca against [<mark style="color:purple;">**Dehydration**</mark> ](/readme/skills/debuffs)2 times.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: **None**


# Tier 3 Skills

* <mark style="color:red;">Snowborn</mark> - Reduces the [<mark style="color:purple;">**Frostbite**</mark> ](/readme/skills/debuffs)impact by 50%, shielding your alpaca against its effects.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Frostbite**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3
* <mark style="color:red;">Motivation</mark> - Lessens the impact of [<mark style="color:purple;">**Exhaustion**</mark> ](/readme/skills/debuffs)by 50%, bolstering your alpaca's immunity against its effects.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 30 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Exhaustion**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3
* <mark style="color:red;">Hydro Heroism</mark> - Reduces the impact of [<mark style="color:purple;">**Dehydration**</mark> ](/readme/skills/debuffs)by 50%.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 30 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Dehydration**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3
* <mark style="color:red;">Wind Breaker</mark> - Mitigates the adverse effects of[ **Wind**](/readme/weather-types/wind) on the track by 60%.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: [<mark style="color:green;">**On Wind**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.


# Tier 4 Skills

* <mark style="color:red;">Hoof of Destiny</mark> - Unleashes the **Hoof of Destiny** in the last sector of the [**Chaser** ](https://github.com/DeFi-Land/solana-development-syllabus-wip/blob/main/alpaca_dash_gitbook/alpaca-dash-game-review/skills/skill-tree-types/strength/broken-reference/README.md)racer, afflicting the opponent alpaca with [<mark style="color:purple;">**Exhaustion**</mark> ](/readme/skills/debuffs)with a 30%.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 30 seconds
  * **Duration**: 6 seconds
  * **Condition**: [<mark style="color:green;">**On Last Sector, Chaser Exhaustion**</mark>](/readme/skills/conditions)
  * **Target:** [**Chaser**](/readme/skills/debuffs/targets)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 4, 2
* <mark style="color:red;">Splash of Light</mark> - Enhances your stamina management by boosting the [<mark style="color:green;">**Stamina Rate**</mark>](/readme/alpaca-stats/endurance) by 40%.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 20 seconds
  * **Condition**: [<mark style="color:green;">**On Sprint or Rest**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3
* <mark style="color:red;">Rock Hoppera</mark> - Nullifies all adverse effects of [<mark style="color:red;">**Rock**</mark> ](/readme/obstacles/rocks)obstacles, allowing your alpaca to effortlessly navigate through them.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 20 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Near Rocks**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 4


# Intelligence

<figure><picture><source srcset="/files/uwWpeOHjG5aCX4DUoZ9u" media="(prefers-color-scheme: dark)"><img src="/files/IL4Tp6LLJjPHc95aZjDE" alt=""></picture><figcaption><p>Intelligence Skill Tree</p></figcaption></figure>

The <mark style="color:blue;">**Intelligence**</mark> Skill Tree specializes in [<mark style="color:purple;">**Debuffs**</mark>](/readme/skills/debuffs). Skills in this tree are geared towards hindering opponents, giving your alpaca a strategic edge by slowing down, exhausting, or otherwise impairing rival racers.


# Tier 1 Skills

* <mark style="color:blue;">Knowledge</mark> - Increases [**Intelligence** ](/readme/alpaca-stats/intelligence)of your alpaca by 15%, amplifying cognitive abilities for better decision-making and strategic racing.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: **None**
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 15%.


# Tier 2 Skills

* <mark style="color:blue;">Valor</mark> - Reduces the impact of the [<mark style="color:purple;">**Fear**</mark> ](/readme/skills/debuffs)debuff by 45%, ensuring your alpaca maintains control.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Fear**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 3


# Tier 3 Skills

* <mark style="color:blue;">Aegis Of Wisdom</mark> - Provides an <mark style="color:blue;">Aegis of Wisdom</mark>, shielding your alpaca from any [<mark style="color:purple;">**Debuff**</mark> ](/readme/skills/debuffs)one time.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: **None**
* <mark style="color:blue;">Hydropiric</mark> - Inflicts [<mark style="color:purple;">**Dehydration**</mark> ](/readme/skills/debuffs)on the <mark style="color:blue;">Nearest</mark> alpaca by 20%.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 6 seconds
  * **Condition**: [<mark style="color:green;">**On Range**</mark>](/readme/skills/conditions)
  * **Target:** [**Nearest**](/readme/skills/debuffs/targets)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 1
* <mark style="color:blue;">Sniper Blizzard</mark> - Inflicts [<mark style="color:purple;">**Frostbite**</mark> ](/readme/skills/debuffs)on the <mark style="color:blue;">**First Runner**</mark> alpaca by 20%.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 6 seconds
  * **Conditions**: [<mark style="color:green;">**Not Leader, First Runner Frostbite**</mark>](/readme/skills/conditions)
  * **Target:** [**First Runner**](/readme/skills/debuffs/targets)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 45%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 2, 2
* <mark style="color:blue;">Drain</mark> - Inflicts [<mark style="color:purple;">**Exhaustion**</mark> ](/readme/skills/debuffs)on the *<mark style="color:blue;">**Nearest**</mark>* alpaca by 20%.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 6 seconds
  * **Conditions**: [<mark style="color:green;">**On Range, Nearest Exhaustion**</mark>](/readme/skills/conditions)
  * **Target:** [**Nearest**](/readme/skills/debuffs/targets)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 2, 2
* <mark style="color:blue;">Chosen's Chaos</mark> - Inflicts [<mark style="color:purple;">**Fear**</mark> ](/readme/skills/debuffs)on the <mark style="color:blue;">Nearest</mark> alpaca when your alpaca is <mark style="color:blue;">**Crowded**</mark> by 40%.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 6 seconds
  * **Conditions**: [<mark style="color:green;">**Nearest Fear, On Crowded**</mark>](/readme/skills/conditions)
  * **Target:** [**Nearest**](/readme/skills/debuffs/targets)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 20%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 2, 2


# Tier 4 Skills

* <mark style="color:blue;">Chant Of Sun</mark> - Inflicts [<mark style="color:purple;">**Dehydration**</mark> ](/readme/skills/debuffs)by 10% to all alpacas <mark style="color:blue;">**On Range**</mark> if your alpaca is the <mark style="color:blue;">First Runner</mark>.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 15 seconds
  * **Duration**: 5 seconds
  * **Condition**: [<mark style="color:green;">**First On Range**</mark>](/readme/skills/conditions)
  * **Target**: [**On Range**](/readme/skills/debuffs/targets)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 5
* <mark style="color:blue;">Icy Elixir</mark> - Reduces the effect of [**Heat** ](/readme/weather-types/heat)by 60%.
  * **Skill Type**: [<mark style="color:yellow;">**Passive**</mark>](/readme/skills/passive-skills)
  * **Condition**: [<mark style="color:green;">**On Heat**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: Intelligence increases the base value by up to 35%.
* <mark style="color:blue;">Stamina Sap</mark> - Inflicts [<mark style="color:purple;">**Exhaustion**</mark> ](/readme/skills/debuffs)by 20% on the <mark style="color:blue;">Nearest</mark> alpaca.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 30 seconds
  * **Duration**: 6 seconds
  * **Conditions**: [<mark style="color:green;">**On Range, Nearest Exhaustion**</mark>](/readme/skills/conditions)
  * **Target**: [**Nearest**](/readme/skills/debuffs/targets)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 2, 3


# Tier 5 Skills

* <mark style="color:blue;">Cleansing Blowout</mark> - Nullifies the effect of [<mark style="color:red;">**Obstacles**</mark>](/readme/obstacles) for 10 seconds, providing a brief period of obstacle immunity for your alpaca.
  * **Skill Type**: [<mark style="color:red;">**Active**</mark>](/readme/skills/active-skills)
  * **Cooldown**: 30 seconds
  * **Duration**: 10 seconds
  * **Condition**: [<mark style="color:green;">**Near Obstacle**</mark>](/readme/skills/conditions)
  * **Intelligence Effect**:
    * Base Value Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the base value by up to 35%.
    * Duration Increase: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)increases the duration by up to 35%.
    * Cooldown Reduction: [<mark style="color:purple;">**Intelligence**</mark> ](/readme/alpaca-stats/intelligence)reduces the cooldown by up to 35%.
  * **Condition Weighting**: 6


# Buffs

<mark style="color:green;">Buffs</mark> are skills that improve your alpaca's [**Stats**](/readme/alpaca-stats), giving it a temporary advantage and enhancing its performance. These can boost [**Speed**](/readme/alpaca-stats/speed), [<mark style="color:red;">**Handling**</mark>](/readme/alpaca-stats/handling), [<mark style="color:green;">**Stamina**</mark>](/readme/alpaca-stats/endurance), [<mark style="color:yellow;">**Acceleration**</mark>](/readme/alpaca-stats/acceleration) and [<mark style="color:purple;">**Intelligence**</mark>](/readme/alpaca-stats/intelligence) making your alpaca more competitive.


# Shields

<mark style="color:blue;">Shields</mark> are protective skills that guard your alpaca against incoming [<mark style="color:purple;">**Debuffs**</mark>](/readme/skills/debuffs). By activating <mark style="color:blue;">Shields</mark>, you can maintain your alpaca's performance and prevent opponents from gaining an advantage.


# Debuffs

<mark style="color:purple;">Debuffs</mark> are used to hinder other alpacas, creating opportunities for your alpaca to take the lead. There are four types of <mark style="color:purple;">Debuffs</mark>, each affecting the opponent in different ways:

* <mark style="color:purple;">**Fear**</mark>: Reduces [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)and [<mark style="color:red;">**Handling**</mark> ](/readme/alpaca-stats/handling)effectiveness.
* <mark style="color:purple;">**Dehydration**</mark>: Reduces [**Top Speed**](/readme/alpaca-stats/speed).
* <mark style="color:purple;">**Frostbite**</mark>: Reduces [<mark style="color:yellow;">**Acceleration**</mark>](/readme/alpaca-stats/acceleration).
* <mark style="color:purple;">**Exhaustion**</mark>: Worsens [<mark style="color:green;">**Stamina Rate**</mark>](/readme/alpaca-stats/endurance).


# Targets

<mark style="color:purple;">Debuffs</mark> are used to worsen the performance of other alpacas, with specific targets defined by the skill's conditions.

* <mark style="color:blue;">Nearest</mark> - The nearest alpaca to the caster within a 25-meter range
* <mark style="color:blue;">On Range</mark> - All alpacas within a 25-meter range
* <mark style="color:blue;">First Runner</mark> - The alpaca currently in the first place
* <mark style="color:blue;">Chaser</mark> - The first alpaca behind the caster within a 25-meter range


# Conditions

Some skills require an alpaca to meet specific conditions before they can be activated.

* <mark style="color:green;">First Runner</mark> - The alpaca is in first place.
* <mark style="color:green;">On Start</mark> - The race is just starting
* <mark style="color:green;">On Mid Sector</mark> - The alpaca is in the mid sector of the race
* <mark style="color:green;">On Last Sector</mark> - The alpaca is in the last sector of the race
* <mark style="color:green;">On Rain</mark> - The current weather is [**Rain**](/readme/weather-types/rain)
* <mark style="color:green;">On Wind</mark> - The current weather is [**Wind**](/readme/weather-types/wind)
* <mark style="color:green;">On Heat</mark> - The current weather is [**Heat**](/readme/weather-types/heat)
* <mark style="color:green;">Near Obstacle</mark> - The alpaca is approaching or on an [<mark style="color:red;">**Obstacle**</mark>](/readme/obstacles)
* <mark style="color:green;">Near Mud</mark> - The alpaca is overcoming or approaching a [<mark style="color:red;">**Mud**</mark> ](/readme/obstacles/mud)obstacle.
* <mark style="color:green;">Near Rocks</mark> - The alpaca is overcoming or approaching [<mark style="color:red;">**Rocks**</mark> ](/readme/obstacles/rocks)obstacle
* <mark style="color:green;">Near Sand</mark> - The alpaca is overcoming or approaching a [<mark style="color:red;">**Sand**</mark> ](/readme/obstacles/sand)obstacle
* <mark style="color:green;">Near Turn</mark> - The alpaca is navigating or approaching a [<mark style="color:red;">**Turn**</mark>](/readme/obstacles/turns).
* <mark style="color:green;">Handling Needed</mark> - The alpaca needs handling to overcome an [<mark style="color:red;">**Obstacle**</mark> ](/readme/obstacles)or **Turn**
* <mark style="color:green;">On Mountainside</mark> - The current environment is [<mark style="color:green;">**Mountainside**</mark>](/readme/environment-types/mountainside)
* <mark style="color:green;">On Sprint or Rest</mark> - The alpaca is [**Sprinting** ](/readme/alpaca-run-states)or [**Resting**](/readme/alpaca-run-states)
* <mark style="color:green;">Frostbite</mark> - The alpaca is affected by the [<mark style="color:purple;">**Frostbite**</mark> ](/readme/skills/debuffs)debuff
* <mark style="color:green;">Fear</mark> - The alpaca is affected by the [<mark style="color:purple;">**Fear**</mark> ](/readme/skills/debuffs)debuff
* <mark style="color:green;">Exhaustion</mark> - The alpaca is affected by the [<mark style="color:purple;">**Exhaustion**</mark> ](/readme/skills/debuffs)debuff
* <mark style="color:green;">Dehydration</mark> - The alpaca is affected by the [<mark style="color:purple;">**Dehydration**</mark> ](/readme/skills/debuffs)debuff
* <mark style="color:green;">Not Leader</mark> - The alpaca is not in first place
* <mark style="color:green;">On Range</mark> - The alpaca is within 25 meters of another alpaca
* <mark style="color:green;">First On Range</mark> - The Alpaca is Leader and has Chaser behind within 25 meters.
* <mark style="color:green;">On Crowded</mark> - The alpaca has two or more alpacas within 25 meters
* <mark style="color:green;">Chaser Exhaustion -</mark> The alpaca’s nearest chaser is [**Sprinting** ](/readme/alpaca-run-states)or [**Resting**](/readme/alpaca-run-states).
* <mark style="color:green;">First Runner Frostbite</mark> - The leader alpaca requires [<mark style="color:yellow;">**Acceleration**</mark>](/readme/alpaca-stats/acceleration).
* <mark style="color:green;">Nearest Exhaustion</mark> - The nearest alpaca is [**Sprinting** ](/readme/alpaca-run-states)or [**Resting**](/readme/alpaca-run-states).
* <mark style="color:green;">Nearest Fear</mark> - The nearest alpaca needs [<mark style="color:red;">**Handling**</mark>](/readme/alpaca-stats/handling).
* <mark style="color:green;">First Runner Stalker Thirst</mark> - The [**Leader** ](/readme/skills/debuffs/targets)alpaca is [**Sprinting** ](/readme/alpaca-run-states)and in the <mark style="color:green;">Last Sector</mark>.


# Lobbies

Lobbies in Alpaca Dash are generated every 5 minutes with random <mark style="color:blue;">Rules</mark>, <mark style="color:blue;">Entry Fees</mark>, [**Weathers**](/readme/weather-types), [<mark style="color:green;">**Environments**</mark>](/readme/environment-types), and [<mark style="color:red;">**Obstacles**</mark>](/readme/obstacles). The <mark style="color:blue;">Entry Fees</mark> for lobbies range from 1000 DFL to 10000 DFL. Each lobby offers a unique challenge.

**Lobby States**

During the <mark style="color:yellow;">Registration State</mark>, users can register for the race, which has 10 lanes available. Each player can register up to 3 alpacas per race. You can see how many racers are registered and which lanes are taken, but you cannot view other racers' detailed information. After registering, you receive a random set of 10 [**Skills** ](/readme/skills)from your learned [**Skills** ](/readme/skills)and can choose 5 of them from this set.

In the <mark style="color:yellow;">Race Preparation State</mark>, you can view the other participants, their chosen [**Skills**](/readme/skills), and their [**Stats**](/readme/alpaca-stats). This stage allows you to strategize before the race begins. You can also join the race as it is about to start.

The <mark style="color:yellow;">Live State</mark> allows you to watch the alpacas compete in real-time. The excitement builds as you see your alpacas race against others, navigating [<mark style="color:red;">**Obstacles**</mark> ](/readme/obstacles)and using their [**Skills**](/readme/skills).

Finally, in the <mark style="color:yellow;">Finished State</mark>, you can see the final placements of the alpacas and the distribution of <mark style="color:green;">Rewards</mark>. This is where you find out if your alpacas have made it to the podium and earned a share of the prize pool.

**Lobby Rules**

Lobbies can have one or more of the following rules:

* **Alpaca Level Limitation**: Only alpacas below a specific level can participate. The level thresholds are 10, 15, 20, 25, 30, or 50.
* **Alpaca Stat Limitation**: Alpacas must have individual stats under a specified value either 40 or 60.
* **Achievement Limitation**: Only alpacas with a maximum number of first-place finishes can join. Thresholds include 5, 10, 15, 20, 30, or 50 first-place finishes.
* **Alpaca Stat Sum Cap/Threshold**: The combined total of all stats must fall within a specified range:
  * Under 225
  * 225-275
  * 275-300
  * 300-350
  * Over 350
* **No Rule**: Open to all alpacas regardless of level, stats, or achievements.

**Rewards**

The rewards for each lobby are distributed as follows:

* **1st Place**: 50% of the total prize pool
* **2nd Place**: 25% of the total prize pool
* **3rd Place**: 15% of the total prize pool

Additionally, every alpaca earns XP based on their finishing position, with higher placements yielding more XP.


